Legendary Dreadnought
(Epic Level Handbook variant, p. 33)
The legendary dreadnought is the ultimate foot soldier, an absolute force of destruction, a total warrior who excels at sheer combat prowess. While some rely on cunning and reflexes in a fight, and others uphold a code of honor or engage in combat from horseback, the legendary dreadnought simply wades into battle, completely bent on relentless, steady destruction. When the tide of combat flows against him, he stands like a rock. It is the legendary dreadnought who has the might to breach the seemingly unbreachable gates.
Each time you select this feat, the damage cap increases by 10 dice or 5 dice, as appropriate to the spell, and the enhanced spell takes up a spell slot an additional four levels higher (thus, a twice-enhanced fireball would be an 11th-level spell). Without this feat, use the damage dice caps indicated in the spell's description. The numbers aren't the problem, it's knowing where someone is I'm worried about. I admit this can happen in other cirucmstances, but I suspect that fighting in a completely lightly obscured area will produce a lot of cases where one PC can see an enemy, so the enemy's fig is on the table, but another PC can't (due to distance), but of course they can, because they can see the fig right there. The astral dreadnought makes three attacks: one with its bite and two with its claws. Melee Weapon Attack: +16 to hit, reach 10 ft., one target. Hit: 36 (5d10 + 9) piercing damage. If the target is a creature of Huge size or smaller and this damage reduces it to 0 hit points or it is incapacitated, the astral dreadnought swallows it. I think the Modules page is out-of-date, so I'm making this one as a stand-in based on what I've seen in-game from playing recently. Hello, Please, please do not touch and remove that page unless you are willing to transfer and update information in the new page in that table format. Information here is accurate enough and help new players to gather faster preliminary information what are.
Requirements
Base Attack Bonus: +23
Skills:Intimidate15 ranks
Feats:Combat Reflexes,Great Cleave,Improved Bull Rush,Improved Critical
Hit die
Dreadnought Dnd 3.0 Dmg Dnd
d12
Skill points
2 + Int
Class Features
Weapon and Armor Proficiency: A legendary dreadnought is proficient with all simple and martial weapons, all armor, and all shields.
Unstoppable (Ex): At 1st level, the legendary dreadnought can concentrate his power, turning himself into an unstoppable force once per day, plus one additional time per day every five levels thereafter (6th, 11th, 16th, and so on). This ability grants the character a +20 bonus on his Strength check to break or burst a door or item (see Breaking Open Doors in Chapter 4: Skills and Breaking
Items in Chapter 8: Combat in the Player's Handbook). As a special use of this ability, the legendary dreadnought can attempt to break a wall of force (Strength DC 32, and the character applies his unstoppable bonus to this check as well). Alternatively, the legendary dreadnought can apply the +20 bonus to a single attack roll.
Unmovable (Ex): At 2nd level, the legendary dreadnought can concentrate his power, making himself unmovable once per day, plus one additional time per day every five levels thereafter (7th, 12th, 17th, and so on). This power grants the character a +20 bonus on any one of the following:
- A grapple check made to avoid being grabbed with the improved grab ability.
- A Strength check to avoid the effects of a bull rush, trip attempt, or similar effect.
- A Strength check against any effect that would move the character either physically or magically.
- Any one saving throw.
Dreadnought Dnd 3.0 Dmg Download
If an effect that would move the character either physically or magically does not normally allow a saving throw, the legendary dreadnought can use this ability to gain a Will saving throw. He still gains the +20 bonus on the saving throw in such a case.

Shrug off Punishment (Ex): The legendary dreadnought grows more and more able to withstand the injuries that would fell lesser men, gaining 12 bonus hit points at 3rd level and 12 more every five levels thereafter (8th, 13th, 18th, and so on.
Thick Skinned (Ex): At 4th level, the legendary dreadnought learns to ignore the minor nicks and cuts of battle, gaining damage reduction 3/—. This does not stack with damage reduction granted by magic items or nonpermanent magical effects, but it does stack with any damage reduction granted by permanent magical effects, class features, the Damage Reduction feat, and this ability itself. The damage reduction improves by 3 points every five levels thereafter (9th. 14th, 19th, and so on).

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Dreadnought Dnd 3.0 Dmg File
Bonus Feats: The legendary dreadnought gets a bonus feat at 5th level and an additional bonus feat every five levels thereafter (at 10th, 15th, 20th, and so on). These bonus feats must be selected from the following list: Armor Skin, Devastating Critical, Dire Charge, Epic Fortitude, Epic Prowess, Epic Toughness, Epic Weapon Focus, Epic Weapon Specialization, Fast Healing, Great Constitution, Great Strength, Improved Combat Reflexes, Overwhelming Critical, Penetrate Damage Reduction.
Advancement
Legendary Dreadnought Level | Special |
---|---|
1st | Unstoppable 1/day |
2nd | Unmovable 1/day |
3rd | Shrug off punishment |
4th | Thick skinned |
5th | Bonus feat |
6th | Unstoppable 2/day |
7th | Unmovable 2/day |
8th | Shrug off punishment |
9th | Thick skinned |
10th | Bonus feat |
Class skills

Dreadnought Dnd 3.0 Dmg
Skill name | Key ability | Trained only | Armor check penalty |
---|---|---|---|
Climb | STR | ||
Craft | INT | ||
Intimidate | CHA | ||
Jump | STR | ||
Swim | STR |